Since its full release in 2013 ,Path of exile currency by Grinding Gear Games (GGG) has carved out a legendary place in the world of action RPGs (ARPGs). Launched as a free-to-play alternative to titles like Diablo III, Torchlight, and Grim Dawn, Path of Exile not only held its own—it redefined what a modern ARPG could be. With complex customization systems, a deep economy, regular league content, and a player-first approach to monetization, PoE revolutionized the genre in ways few games have achieved.

 

In this article, we’ll explore how Path of Exile changed the ARPG landscape, the specific systems that set it apart, and its lasting influence on both players and developers across the industry.

 

1. Complexity as a Feature, Not a Flaw

Most ARPGs are known for hack-and-slash gameplay, looting, and build diversity—but Path of Exile took those ideas and turned them into a philosophy.

 

The Passive Skill Tree

One of PoE’s most iconic systems is its massive passive skill tree. With over 1,300 nodes, players can connect and branch into dozens of directions, creating infinite combinations of builds. Rather than locking players into rigid classes, GGG provided a system where character archetypes serve as starting points, not boundaries.

 

This level of complexity meant that players could deeply customize characters, theorycraft for hours, and optimize for niche strategies. It also helped fuel the rise of third-party tools and content creators who built communities around build guides, calculators, and visualizers.

 

Support Gems and Skill Customization

Another major innovation was the use of support gems. In most ARPGs, skills are static abilities gained from leveling or class trees. In PoE, active skills are socketed into gear as gems and linked with support gems that modify their behavior—adding projectiles, chaining targets, triggering effects on certain actions, and more.

 

This modular system allowed players to “build their own abilities” and layer their playstyle with incredible depth. Want a Fireball that splits, chains, and explodes on contact? Link the right supports and make it happen. The flexibility encouraged experimentation and rewarded creative thinking.

 

2. A Player-Driven Economy

Many games offer randomized loot and currencies, but few built an entire economy around them like PoE.

 

No Gold, Only Barter

Path of Exile does not have traditional gold or coins. Instead, its economy is based on a barter system using currency items—each with intrinsic crafting utility. Items like Chaos Orbs, Exalted Orbs, and Orb of Alchemy are used both to craft gear and to trade with other players.

 

This decision had profound effects:

 

Crafting and currency were interwoven, making economic decisions impactful at every level.

 

Trading remained active and dynamic, as market value was determined by demand, scarcity, and league mechanics.

 

Players became merchants, learning the nuances of value, arbitrage, and supply chains.

 

GGG further fueled this by intentionally not implementing an official auction house. Trading relied on external tools and community sites, mimicking a more organic economy akin to EVE Online or early Diablo II.

 

3. Leagues and Seasons: Continuous Evolution

Where most ARPGs add DLC or expansions occasionally, Path of Exile popularized the league system—temporary, thematic game modes that reset progression every 3 months.

 

Fresh Starts, Fresh Rules

Each league introduces new mechanics or challenges, such as:

 

Breach: Portals to demonic dimensions with escalating waves.

 

Delve: Infinite dungeon crawling with resource management.

 

Heist: A stealth-based system with crew management.

 

Ultimatum: Risk-reward arenas with escalating difficulty.

 

These leagues keep the game feeling fresh and experimental, letting GGG test new mechanics and systems without permanently altering the base game. If a league is well-received, it gets integrated into the core game with refinements. This agile content strategy keeps longtime players engaged while constantly attracting new ones.

 

4. Ethical Monetization in a Free-to-Play Game

In a genre often marred by pay-to-win systems or gated content, Path of Exile proved that free-to-play can be ethical and successful.

 

Cosmetics-Only Model

GGG made a strong commitment to not selling power. All monetization comes from:

 

Cosmetic skins

 

Account features like stash tabs or character slots

 

Pets and visual effects

 

Despite criticism over stash tab pricing, this model remains one of the fairest in the industry. The most powerful builds and best items are fully accessible through gameplay, not payment.

 

By avoiding pay-to-win traps, GGG earned the trust of its community—and proved that respect for players pays off in the long run.

 

5. A Hardcore Community Built by Challenge

Path of Exile doesn’t hold your hand. There are minimal tutorials, and systems are deep enough to be overwhelming. But for a certain kind of player, that’s exactly the appeal.

 

High Skill Ceiling and High Reward

With complex interactions, unforgiving mechanics, and a steep learning curve, PoE offered something that many modern games do not: mastery. The feeling of finally executing a build, overcoming a tough boss, or crafting a mirror-tier item is profoundly satisfying because of the effort required.

 

Hardcore and Solo-Self-Found (SSF)

GGG actively supports niche player modes like:

 

Hardcore: Permanent death

 

Solo Self-Found: No trading or partying

 

These options encourage players to set their own challenges and share their stories. They helped fuel a culture of streamers, content creators, and Reddit war stories that made the community one of the most passionate in the gaming world.

 

6. Legacy and Influence on the Genre

Path of Exile inspired a wave of ARPGs in its wake. Games like Last Epoch, Wolcen, and Undecember borrow heavily from PoE’s deep customization, skill gem systems, and seasonal league structures. Even major titles like Diablo IV have incorporated league-style mechanics and a more open, modular progression design—echoing what PoE pioneered years earlier.

 

The game also led to a broader expectation of free, frequent content updates in live-service ARPGs. Few games have maintained such a long lifespan with consistent quality updates, and fewer still have maintained a loyal player base while staying free-to-play.

 

7. Looking Ahead: Path of Exile 2

With Path of Exile 2 on the horizon, the revolution is far from over. Initially announced as an expansion, PoE 2 has grown into a full-fledged sequel with a new campaign, overhauled graphics, improved animation systems, and fresh mechanics—all while coexisting with the original PoE ecosystem.

 

GGG’s approach is once again unconventional: both games will share the same endgame and marketplace, allowing players to move between them seamlessly. It’s a bold move that shows GGG remains committed to innovation without abandoning their existing community.

 

Conclusion: A Game That Reshaped a Genre

Path of Exile didn’t just succeed—it changed the rules. By prioritizing depth over accessibility, fairness over monetization, and innovation over complacency, it established itself as the definitive modern ARPG. It empowered players to create, trade, explore, and master in ways no other game had before.

 

A decade later, it still feels ahead of its time—and its influence is visible in every ARPG that follows. In the world of loot, builds, and brutal bosses, POE buy currency stands not only as a game, but as a revolution.