In the context of gesture controls Do you think they'll put mobile players at an advantage with OSRS Fire Cape against PC players? In the past, RuneScape had its own separate PVP game, DarkScape If elements similar to these were to return will mobile players be able to play the game more challenging? If so, how can you change your strategy to accommodate for this?
I don't think so because of how RuneScape combat is conducted, there won't be any major disadvantages in playing on mobile or desktop. I believe that the biggest advantage is due to the player's skill and knowledge of their settings and understanding the way their interfaces work. When it comes to fighting we've ensured that on mobiledevices, you have the ability to have access to a lot of action bars so you'll be able to be efficient not only in PVE or bosses, but also PVP too. The most important difference will be the skill of each players, I believe.
It was mentioned that players were streaming themselves fighting bosses on mobile devices. Is the base game's Twitch integration still accessible on mobile devices?
There is no need to worry, Twitch integration is not included in mobile play. A few players have been able to obtain OBS software and similar to connect their devices to computers and then draw their video input from their PCs.
This Jagex Team is comprised of dazzling group of players like you with more than 15 years' experience playing RuneScape as well as those working on games such as EVE online. What has this wealth of knowledge of the game as well as watching other games pop into existence over its 20-year history have impacted how the sport of RuneScape is now?
It's a good question. It's certainly changed significantly over the past five years. We've spanned the net a bit wider and brought in more players from other countries, and also gathered individuals with a variety of backgrounds. All this is done meant to broaden the skill pool and team. This has transformed the company in many ways over the past couple of years. Personally, I believe it has raised the bar regarding what's possible and what could be achieved, as we have people with more knowledge of things would have been impossible to have attempted previously.
Launching things on mobile and consoles you're aware that there was a time maybe we didn't have these skills in-house so often. This has given us the confidence to go further with things we believed we wouldn't be able to accomplish or some of the most challenging tasks and guided us through the most difficult projects.
We have many gamers from other games within our group, and many use different MMOs. There are many World of Warcraft fans, plenty of Final Fantasy fans, and gamers from other games too. With this group the game plays similar to an alternative MMO especially for the younger players. RuneScape is a completely unique experience for me at the very least it's unlike any other game.
It's my opinion that it's always been separated for its customers. It has an almost organic, homebrew-like, indie kind of vibe to it And if you return to the beginning it's all about connecting people. The game's development as well as the theme, and the quirky nature of the game has always been individual.
There was an option called "Botany Bay" that let players choose the fate of cheaters. do you think the mobile version of the game will result in more cheating throughout the board?
Yes, absolutely it is something our support team has plans to watch during the launch phase and also with any major launch. The first time we announced our launch on Steam too we saw support ramp up a bit as they monitor things. We also have an automated system that is a watcher of games and identifies suspect accounts to Buy OSRS Accounts which were a way too erratic in their work. We're also prepared to handle an influx of players, and in the event that one occurs, we'll handle it in the same way that we do.