With the addition of this game to the game Jagex is clearly trying to understand every idea that players have been keen on. A lot of Old School Runescape community members with OSRS Fire Cape have recently started limiting themselves to certain areas of the map to tackle extremely difficult problems, and as a result, Jagex has added Runescape Leagues; a more accessible official version of the game. In the same way, players have tried to take on extremely difficult bosses in borderline impossible situations, which has been understood by Jagex by introducing combat achievements into the game for players of all levels to take pleasure in.
With more than two decades of experience as a top MMO, RuneScape is an iconic game in the eye of many. In the classic but timeless Old School RuneScape, or in the more open and complex RuneScape 3. players cannot be bored by this game. Due to the free and open game play, which allows players to play however they like it's almost an alternative MMO that does not force players into class limitations like other games. Trading, archaeology, shrewd combat and even the lifestyle of a noble fisherman are all possible for an RuneScape player. Over the course of twenty years, absolute freedom, the game is finally moving to mobile with the intention of bringing it to an even greater variety of consoles.
Of course, the expansion to the vast world of entertainment across platforms is not without risk particularly during a epidemic. In the recent Rsorder interview Producer Director Matt Casey and Senior Product Manager Liam Powney discussed exactly where the game will go in the coming years. They also discussed the process of development, what the mobile port has brought new features to the game accessibility issues as well as the experience of having to create a top-selling MMO during a time of pandemic. With the forthcoming mobile release of RuneScape the company hopes to draw a new audience of players and offer existing players the chance to play the game.
Due to Old School RuneScape, you probably have experience of playing a game similar to this on your phone. What lessons did you learn from that launch that has helped you in RuneScape Mobile?
It's been going on since and we've been begging for the possibility of bringing RuneScape to mobile platforms for many years. When I first joined the company, I told myself, "when are we going to make this available on mobile devices so that I can play in the field?" It seemed impossible when I first started due to the fact that it's huge, with tons of content, the UI can be customized and for a long time we were thinking it would be a challenge but what we realized is that the players were extremely resourcefulThey had already devised their own solutions.
We found out that our players were using a program called TeamViewer to play games on phones and tablets, something that copies your desktop to the mobile device. Our players had come up with an alternative to it back in the year 2015. So we decided "we're going to need to fix this.
We upgraded our game engine in the year 2016. that allowed us to fully port the game to mobile. It was the first year we had a working prototype version of the game to play which is why we invited a few players to the Jagex headquarters in Cambridge to try it out and give feedback. The majority of them were very pleased with it, and later we brought it to our fan-festival. It was a fairly preliminary prototype with Cheap OSRS Fire Cape that almost did the trick, but everyone really loved it. In the year 2018 we made it an exclusive members-only version for Android In the years 2019-2021. we switched to an early access version. It has taken our company where we're at today.