Ultimately, the Reliquary system represents a Diablo IV Gold troubling shift in Diablo 4’s seasonal design philosophy. What was once a straightforward and rewarding progression system has morphed into a confusing, monetization-heavy experience that feels designed to push players toward spending money rather than simply enjoying the game.

If Blizzard wants to keep the trust of its community and sustain player engagement, it will need to address these issues sooner rather than later. Otherwise, the Reliquary system may become a lasting symbol of player frustration rather than a celebrated innovation.


Diablo 4’s Reliquary Battle Pass Sparks Backlash Over Confusing Design and Monetization

Season 8 of Diablo 4 introduced the Reliquary system, Blizzard’s reimagining of the classic battle pass progression. Rather than being met with praise, however, the new system has stirred significant discontent among players. Many describe the Reliquary as a confusing, monetization-heavy upgrade that complicates what was once a straightforward seasonal experience.

At its essence, the Reliquary system replaces a linear reward track with multiple separate “Reliquaries,” each containing a themed set of rewards. Players earn Favor Tokens through gameplay to unlock these items. While the system was touted as giving players more control over what they unlock, the implementation has revealed major problems-chief among them, the integration of Diablo 4’s premium currency, Platinum.

Reddit user Loika’s detailed posts highlighted the glaring issue: every Reliquary reward that can be unlocked with Favor Tokens is also available for direct purchase using Platinum. The UI strongly favors the Platinum purchase option, presenting it prominently in the center of the screen, often without a confirmation prompt. For example, a cosmetic armor set costs 15 tokens or 750 Platinum (roughly $7.50). The default Platinum button makes it easy to cheap Diablo IV Gold accidentally spend money, especially for players unfamiliar with the system.